It can take quite a lot of upgrades to turn negative projectile speed positive, so it's best to avoid weapons with negative projectile speed whenever possible. If the value is negative, the projectile can appear to be almost standing still in mid-air, making any ranged weapon utterly ineffective. The stat caps out at 120 and gets +1 per upgrade. If the speed is negative, just upgrade the clip size and reload between waves. In either case, it's not worth upgrading this stat. Positive reload speeds are usually extremely quick. If the reload speed value is negative, reloading can take a painfully long amount of time and often requires a large clip size to compensate, so you wouldn't run out of ammo in the middle of a wave. The less ammo you have remaining in the clip, the longer it takes to reload. The stat has no cap and gets up to +25 per upgrade. Worth upgrading if the stat so low that you're constantly reloading, but as long as you have a decent reload speed, it's not even an issue. The amount of shots you can fire before needing to reload. The first upgrade becomes available at weapon level 3, with further upgrades possible after every 4 upgrade levels.Ĭlip Ammo. The stat caps for each weapon are different. It's always worth upgrading when given the chance, as it can increase the hero's DPS by a considerable margin. In addition, each class weapon has its own unique traits.Īttack Rate. The weapon’s elemental damage is NOT improved by the Hero Damage stat. The stat has no cap and gets up to +240 per upgrade (+144 for Apprentice weapons). There’s no actual difference between the types of elemental damage, as they have no unique effects and enemies always spawn with random resistances, so it’s mainly just a cosmetic thing. There are three types of elemental damage – electric, fire and poison – and most weapons will have one of the three. Extra elemental damage dealt per hit / shot. The weapon’s base damage is further improved by the Hero Damage stat (explained in-depth later).Įlemental Damage. This variance is one of the main things that separates the good weapons from the junk. The stat has no cap, but the amount of damage gained per upgrade varies greatly depending on the individual weapon. The most important stat for any weapon and the one you’ll be upgrading most often. The amount of physical damage dealt per hit / shot. Each weapon also has a base damage value (either melee, ranged or both) and (in most cases) extra elemental damage.īase Damage. Like armor, each weapon can have up to eight passive hero stats. The exceptions are the Jester, who can use any weapon in the game, the Series EV, who can use both Huntress and Apprentice weapons, and the Summoner, who can't use any weapons at all. Each hero class can only use a specific type of weapon – magic staves for Apprentices, ranged weapons for Huntresses, melee weapons for Squires and Barbarians, and (mostly) polearms for Monks.
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